Getting Started
SPS deployment workflow
Contents
Workflow overview
Getting your Unreal Engine project streaming in the cloud takes four simple steps:
- Subscribe to our product by installing Scalable Pixel Streaming on CoreWeave. You can configure your desired cloud parameters during install (e.g. GPU type and region), which will be treated as defaults for your Pixel Streamed projects.
- Use the Unreal Engine Editor to prepare your UE project for deployment. Check that you have enabled the Pixel Streaming plugin, are using a supported version of UE, and have correctly packaged your project for the chosen cloud platform.
- Create a container image of your project using our Image Builder Tool. You can skip this step if you already have a containerised application or if you wish to deploy directly from a compressed
.zip
UE project on select cloud platforms (currently only available on AWS). - Deploy your UE project using SPS, choosing a method most suitable to you:
- Deploy via dashboard — you can use the dashboard provided with your SPS installation in any web browser to deploy new applications as well as view and manage all existing ones;
- Deploy via command-line tool — you can use the CLI tool we provide to deploy applications directly from the command line without needing to access the dashboard;
- Deploy via REST API — you can send curl requests or scripted calls directly to the SPS REST API to manage your applications and deploy new ones.